# configuredInWorldSpace

> If enabled, all Target values will be calculated in world space instead of the object's local space.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public bool configuredInWorldSpace { get; set; }
```
