# Raw

> Raw ComputeBuffer type (byte address buffer).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Raw = 1
```

### Remarks

In HLSL shaders, this maps to `ByteAddressBuffer` or `RWByteAddressBuffer`. Underlying DX11 format for shader access is typeless R32.

See Microsoft's HLSL documentation on [ByteAddressBuffer](https://msdn.microsoft.com/en-us/library/windows/desktop/ff471453.aspx) and [RWByteAddressBuffer](https://msdn.microsoft.com/en-us/library/windows/desktop/ff471475.aspx).

Additional Resources: [ComputeBuffer](/engine/6000.0/script-reference/unityengine/computebuffer.md), [ComputeShader](/engine/6000.0/script-reference/unityengine/computeshader.md), [Material.SetBuffer](/engine/6000.0/script-reference/unityengine/material/setbuffer.md).
