# audio

> The AudioSource attached to this GameObject. (Null if there is none attached).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** Property audio has been deprecated. Use GetComponent\\\<AudioSource\\>() instead.

```csharp
public Component audio { get; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        GetComponent<AudioSource>().Play();
    }
}
```
