# transform

> Matrix to transform the Mesh with before combining. Refer to Mesh.CombineMeshes for an example.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Matrix4x4 transform { get; set; }
```

### Remarks

Additional Resources: [Mesh.CombineMeshes](/engine/6000.0/script-reference/unityengine/mesh/combinemeshes.md), [CombineInstance.mesh](/engine/6000.0/script-reference/unityengine/combineinstance/mesh.md), [CombineInstance.subMeshIndex](/engine/6000.0/script-reference/unityengine/combineinstance/submeshindex.md).
