# mesh

> Mesh to combine.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Mesh mesh { get; set; }
```

### Remarks

This property holds the Mesh that will be combined with other Meshes. It is set to null by default.

Additional Resources: [Mesh.CombineMeshes](/engine/6000.0/script-reference/unityengine/mesh/combinemeshes.md), [CombineInstance.subMeshIndex](/engine/6000.0/script-reference/unityengine/combineinstance/submeshindex.md), [CombineInstance.transform](/engine/6000.0/script-reference/unityengine/combineinstance/transform.md).
