# Lerp(Color32, Color32, float)

> Linearly interpolates between colors a and b by t.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Color32 Lerp(Color32 a, Color32 b, float t)
```

### Parameters

**** (\[Color32]\(/engine/6000.0/script-reference/unityengine/color32)): **** (\[Color32]\(/engine/6000.0/script-reference/unityengine/color32)): **** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Color32](/engine/6000.0/script-reference/unityengine/color32.md) |             |

### Remarks

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    Color32 lerpedColor = Color.white;
    Color32 white32 = Color.white;
    Color32 black32 = Color.black;

    void Update()
    {
        lerpedColor = Color32.Lerp(white32, black32, Time.time);
    }
}
```

Additional Resources: [Color32.LerpUnclamped](/engine/6000.0/script-reference/unityengine/color32/lerpunclamped.md).
