# LerpUnclamped(Color, Color, float)

> Linearly interpolates between colors a and b by t.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Color LerpUnclamped(Color a, Color b, float t)
```

### Parameters

**** (\[Color]\(/engine/6000.0/script-reference/unityengine/color)): **** (\[Color]\(/engine/6000.0/script-reference/unityengine/color)): **** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [Color](/engine/6000.0/script-reference/unityengine/color.md) |             |

### Remarks

When t is 0 returns a. When t is 1 returns b.

Additional Resources: [Color.Lerp](/engine/6000.0/script-reference/unityengine/color/lerp.md).
