# relativeVelocity

> The relative linear velocity of the two colliding objects (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 relativeVelocity { get; }
```

### Examples

```csharp
// Play a sound when we hit an object with a big velocity
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    AudioSource audioSource;

    void Start()
    {
        audioSource = GetComponent<AudioSource>();
    }

    void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.relativeVelocity.magnitude > 2)
            audioSource.Play();
    }
}
```
