# isOverlapped

> Gets whether the distance represents an overlap or not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool isOverlapped { get; }
```

### Remarks

The [ColliderDistance2D.distance](/engine/6000.0/script-reference/unityengine/colliderdistance2d/distance.md) can be positive indicating that the [Collider2D](/engine/6000.0/script-reference/unityengine/collider2d.md) are separated (not overlapped), zero indicating that they are touching (but not overlapped) or negative indicating that they are overlapped.

This property is therefore a check to see if [ColliderDistance2D.distance](/engine/6000.0/script-reference/unityengine/colliderdistance2d/distance.md) is negative which indicates the [Collider2D](/engine/6000.0/script-reference/unityengine/collider2d.md) are overlapped.
