# isTrigger

> Is this collider configured as a trigger?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool isTrigger { get; set; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public Collider2D coll;

    // Use this for initialization
    void Start()
    {
        //Check if the isTrigger option on the Collider2D is set to true or false
        if (coll.isTrigger)
        {
            Debug.Log("This Collider2D can be triggered");
        }
        else if (!coll.isTrigger)
        {
            Debug.Log("This Collider2D cannot be triggered");
        }
    }
}
```
