# attachedRigidbody

> The rigidbody the collider is attached to.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Rigidbody attachedRigidbody { get; }
```

### Remarks

Returns null if the collider is attached to no rigidbody.

Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // Lift the rigidbody attached to the collider.
        GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0);
    }
}
```
