# isDisconnected

> Check whether the current instance is disconnected from the cluster network.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ClusterRendererModule

> **Warning:**
>
> **Deprecated.** This type is deprecated and will be removed in a future release.

```csharp
public static bool isDisconnected { get; }
```

### Remarks

A **client node** is disconnected when it fails to receive a signal within a timeout period while a **master node** is disconnected when it fails to receive a signal from all its client nodes within a timeout period. Note that a disconnected instance continues running and does not terminate itself.
