# SetTrackerPosition(string, Vector3)

> Sets the tracker position for this input. Only works for input typed Custom.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ClusterInputModule

> **Warning:**
>
> **Deprecated.** This type is deprecated and will be removed in a future release.

```csharp
public static void SetTrackerPosition(string name, Vector3 value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Name of input to modify.**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): Value to set.
