# bendingStiffness

> Bending stiffness of the cloth.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ClothModule

```csharp
public float bendingStiffness { get; set; }
```

### Remarks

Must be between zero and one. Setting the value to zero disables bending stiffness simulation.

In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        GetComponent<Cloth>().bendingStiffness = 1;
    }
}
```
