# swingAxis

> The secondary axis around which the joint can rotate.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 swingAxis { get; set; }
```

### Remarks

[CharacterJoint.swing1Limit](/engine/6000.0/script-reference/unityengine/characterjoint/swing1limit.md) are the limits of the rotation allowed around this axis.
