# swing1Limit

> The angular limit of rotation (in degrees) around the primary axis of the character joint.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public SoftJointLimit swing1Limit { get; set; }
```

### Remarks

The limit is symmetric. For example, a value of 30 will limit the rotation between -30 and +30 degrees. The limit is relative to the angle the two rigidbodies started the simulation out with.
