# targetDisplay

> For Overlay mode, display index on which the UI canvas will appear.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
public int targetDisplay { get; set; }
```

### Remarks

This setting makes a Canvas render into the specified display. Maximum number of secondary displays (eg. monitors) supported is 8.

Additional Resources: [Display](/engine/6000.0/script-reference/unityengine/display.md) class, [Camera.targetDisplay](/engine/6000.0/script-reference/unityengine/camera/targetdisplay.md).
