# renderOrder

> The render order in which the canvas is being emitted to the Scene. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
public int renderOrder { get; }
```

### Remarks

**Note:** Currently only `Screen Space - Overlay` canvases are ordered correctly as `Screen Space - Camera` and `World Space` are emitted and sorted based upon distance from the camera.
