# stereoEnabled

> Stereoscopic rendering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool stereoEnabled { get; }
```

### Remarks

Is this camera rendering from two virtual eye-points to a stereoscopic output?
