# scene

> If not null, the camera will only render the contents of the specified Scene.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Scene scene { get; set; }
```

### Remarks

Currently, only Scenes created by [EditorSceneManager.NewPreviewScene](/engine/6000.0/script-reference/unityeditor/scenemanagement/editorscenemanager/newpreviewscene.md) are supported.
