# ResetStereoProjectionMatrices()

> Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResetStereoProjectionMatrices()
```

### Remarks

If [Camera.SetStereoProjectionMatrices](/engine/6000.0/script-reference/unityengine/camera/setstereoprojectionmatrices.md) or [Camera.SetStereoProjectionMatrix](/engine/6000.0/script-reference/unityengine/camera/setstereoprojectionmatrix.md) were used to provide custom projection matrices, this method reverts the camera back to using projection matrices provided by the VR SDK.
