# WorldPosition

> The render request outputs a world position buffer.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest

```csharp
WorldPosition = 4
```

### Remarks

Outputs a buffer that maps the the WorldPosition (RGB) at each pixel. Alpha=1 means the position is valid. Alpha=0 means it is invalid. GraphicsFormat.R32G32B32A32\_SFloat is recommended as the render texture format.
