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Unity Engine


VertexNormal

The render request outputs the interpolated vertex normal.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Warning
Removed. The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest
VertexNormal = 3

Remarks

It outputs a buffer that maps the the world space vertex normal (excluding normal maps) at each pixel. The normal is stored as an rgb value, packed to 0...1 range. Alpha is undefined. It can be unpacked using normal = packedNormal * 2.0F - 1.0F. The buffer will be generated from the camera used in the request.