SpecularColor
The render request returns the materials specular color buffer.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SpecularColor = 7
Remarks
Outputs a buffer that maps the specular RGB color at each pixel. Alpha is undefined. The value will match PBR Specular Color in specular workflow as close as possible independent of the material or shader. The buffer will be generated from the camera used in the request.