# Normal

> The render request outputs the per pixel normal.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest

```csharp
Normal = 10
```

### Remarks

Outputs a buffer that maps the the world space normal (including normal map) at each pixel. The normal is stored as an rgb value, packed to 0...1 range. It can be unpacked using normal = packedNormal \* 2.0F - 1.0F. Alpha is undefined. The buffer will be generated from the camera used in the request.
