# EntityId

> The render request outputs an entity id.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest

```csharp
EntityId = 5
```

### Remarks

Outputs a buffer that maps the the DOTS entity ID at each pixel. The buffer will be generated from the camera used in the request.The buffer will be generated from the camera used in the request.
