# Depth

> The render request outputs a depth value.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest

```csharp
Depth = 2
```

### Remarks

Outputs a buffer that maps the the depth value at each pixel. The buffer will be generated from the camera used in the request.
