# outputSpace

> Defines in which space render requests will be be outputted.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest

```csharp
public Camera.RenderRequestOutputSpace outputSpace { get; }
```

### Remarks

Default is ScreenSpace, but it is also possible to output in UV space.
