# farClipPlane

> The distance of the far clipping plane from the Camera, in world units.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float farClipPlane { get; set; }
```

### Remarks

The far clipping plane is furthest point of the Camera's view frustum. The Camera cannot see geometry that is further this distance. For more information, see [Understanding the view frustum](/engine/6000.0/manual/cameras/camera-view/understanding-frustum.md).

In the Unity Editor, this corresponds to the **Clipping Planes: Far** property in the Camera component Inspector.

Additional Resources: [Camera Inspector reference](/engine/6000.0/manual/cameras/birp/class-camera.md), [Camera.nearClipPlane](/engine/6000.0/script-reference/unityengine/camera/nearclipplane.md), [Camera.layerCullDistances](/engine/6000.0/script-reference/unityengine/camera/layerculldistances.md).
