# depth

> Camera's depth in the camera rendering order.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float depth { get; set; }
```

### Remarks

Cameras with lower depth are rendered before cameras with higher depth.

Use this to control the order in which cameras are drawn if you have multiple cameras and some of them don't cover the full screen.

Additional Resources: [camera component](/engine/6000.0/manual/cameras/birp/class-camera.md), [Camera.rect](/engine/6000.0/script-reference/unityengine/camera/rect.md).

### Examples

```csharp
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    Camera cam;

    void Start()
    {
        // Set this camera to render after the main camera
        cam.depth = Camera.main.depth + 1;
    }
}
```
