# actualRenderingPath

> The rendering path that is currently being used (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderingPath actualRenderingPath { get; }
```

### Remarks

The actual rendering path might be different from the user-specified [Camera.renderingPath](/engine/6000.0/script-reference/unityengine/camera/renderingpath.md) if the underlying GPU/platform does not support the requested one, or some other situation causes a fallback (for example, if deferred rendering is not supported with orthographic projection cameras).

Additional Resources: [Camera.renderingPath](/engine/6000.0/script-reference/unityengine/camera/renderingpath.md), [RenderingPath](/engine/6000.0/script-reference/unityengine/renderingpath.md).
