# readOnly

> Returns true if the cache is readonly.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool readOnly { get; }
```

### Remarks

Only if the cache is in the StreamingAssets folder or the folder for the cache path is readonly, the cache is readonly.
