# size

> The width and height of the rectangle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 size { get; set; }
```

### Remarks

The X coordinate of the vector represents the width while the Y represents the height. These values are specified relative to a center point, so the distance from the center to the left edge is actually width/2.

Additional Resources: [BoxCollider2D.center](/engine/6000.0/script-reference/unityengine/boxcollider2d/center.md).
