# max

> The maximal point of the box.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector3Int max { get; set; }
```

### Remarks

This point is not contained in the box.

Sets the maximum value of the [BoundsInt](/engine/6000.0/script-reference/unityengine/boundsint.md). If you enter a maximum value that is less than the current minimum value, then the entered value becomes the new minimum value and the previous minimum value becomes the new maximum value. The position and size of the [BoundsInt](/engine/6000.0/script-reference/unityengine/boundsint.md) is then adjusted based on the new minimum and maximum values.
