# Expand

> Expand the bounds by increasing its size by amount along each side.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## Expand(float)

Expand the bounds by increasing its size by amount along each side.

```csharp
public void Expand(float amount)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

## Expand(Vector3)

Expand the bounds by increasing its size by amount along each side.

```csharp
public void Expand(Vector3 amount)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)):&#x20;
