# enabled

> Enabled Behaviours are Updated, disabled Behaviours are not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool enabled { get; set; }
```

### Remarks

This is shown as the small checkbox in the inspector of the behaviour.

### Examples

```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Image pauseMenu;

    public void Start()
    {
        //Enables the pause menu UI.
        pauseMenu.enabled = true;
    }
}
```
