# Fixed

> Updates the source or listener in the MonoBehaviour.FixedUpdate() loop.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
Fixed = 1
```

### Remarks

Additional Resources: [MonoBehaviour.FixedUpdate()](/engine/6000.0/script-reference/unityengine/monobehaviour/fixedupdate.md)
