# SpatialBlend

> The Spatial Blend.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
SpatialBlend = 1
```

### Remarks

This defines how 2D or 3D an AudioSource is. 0 means the AudioSource is fully 2D 1 corresponds to the AudioSource being fully 3D.
