# ReverbZoneMix

> Reverb Zone Mix.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
ReverbZoneMix = 2
```

### Remarks

This defines how much of the signal is given to the current Reverb Zone.
