# StopAudioOutput()

> Stops audio thread on Android/iOS.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static void StopAudioOutput()
```

### Remarks

Has no effect if audio output thread is not running.

**Note**: When audio output thread is stopped [AudioSource.time](/engine/6000.0/script-reference/unityengine/audiosource/time.md), [AudioSource.timeSamples](/engine/6000.0/script-reference/unityengine/audiosource/timesamples.md) and [AudioSettings.dspTime](/engine/6000.0/script-reference/unityengine/audiosettings/dsptime.md) are not changing. At the same time [AudioSource.isPlaying](/engine/6000.0/script-reference/unityengine/audiosource/isplaying.md) remains true if it was true before stopping audio output thread. Also [MonoBehaviour.OnAudioFilterRead(float\[\], int)](/engine/6000.0/script-reference/unityengine/monobehaviour/onaudiofilterread.md) callback, Native Audio Plugins callbacks and Audio Spatializer callbacks are not being called.
