# StartAudioOutput()

> Starts audio output thread on Android/iOS.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static void StartAudioOutput()
```

### Remarks

Has no effect if audio output thread is already running.
