# Render(NativeArray<float>)

> Performs the recording of the main output as well as any optional mixer groups that have been registered via AddMixerGroupSink.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static bool Render(NativeArray<float> buffer)
```

### Parameters

**** (\[NativeArray\<float>]\(/engine/6000.0/script-reference/unity/collections/nativearray1)): The buffer to write the sample data to.

### Returns

| Type                                                          | Description                      |
| ------------------------------------------------------------- | -------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the recording succeeded. |
