# customCutoffCurve

> Returns or sets the current custom frequency cutoff curve.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public AnimationCurve customCutoffCurve { get; set; }
```

### Remarks

The curve will be scaled so that it is applied over [AudioSource.maxDistance](/engine/6000.0/script-reference/unityengine/audiosource/maxdistance.md) from the AudioSource.

Note that if there is no curve set, or [AudioLowPassFilter.cutoffFrequency](/engine/6000.0/script-reference/unityengine/audiolowpassfilter/cutofffrequency.md) has been set, a single key AnimationCurve will be returned corresponding to the current cutoff frequency.

Setting the curve will result in the internal AnimationCurve to be rescaled to range from 0..1 for performance reasons. This means calling [AudioLowPassFilter.customCutoffCurve](/engine/6000.0/script-reference/unityengine/audiolowpassfilter/customcutoffcurve.md) will return a potentially different curve to what was just set.
