# highpassResonanceQ

> Determines how much the filter's self-resonance isdampened.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float highpassResonanceQ { get; set; }
```

### Remarks

Higher Highpass resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.

Highpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioHighPassFilter))]
public class Example : MonoBehaviour
{
    // Moves the Highpass Resonance Quality Factor from 0 to 10 following a Sinus function
    // Attach this to an audio source with a HighPassFilter to listen it working.

    void Update()
    {
        GetComponent<AudioHighPassFilter>().highpassResonanceQ = (Mathf.Sin(Time.time) * 5 + 5);
    }
}
```
