# Unloaded

> Value returned by AudioClip.loadState for an AudioClip that has no audio data loaded and where loading has not been initiated yet.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
Unloaded = 0
```

### Remarks

This is the initial value of [AudioClip.loadState](/engine/6000.0/script-reference/unityengine/audioclip/loadstate.md) that has the option "Preload audio data" unchecked.
