# DecompressOnLoad

> The audio data is decompressed when the audio clip is loaded.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
DecompressOnLoad = 0
```

### Remarks

The audio clip will load the data and make sure it's kept in memory in decompressed form, allowing scripts to modify the audio data.
