# AudioClip

> A container for audio data.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule
* **Inherits from:** [AudioResource](/engine/6000.0/script-reference/unityengine/audio/audioresource.md)

```csharp
public sealed class AudioClip : AudioResource
```

## Remarks

An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.

Additional Resources: [AudioClip component](/engine/6000.0/manual/audio/reference/class-audio-clip.md) in the Components Reference.

## Properties

| Property                                                                                      | Description                                                                                                                                                |
| --------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [ambisonic](/engine/6000.0/script-reference/unityengine/audioclip/ambisonic.md)               | Returns true if this audio clip is ambisonic (read-only).                                                                                                  |
| [channels](/engine/6000.0/script-reference/unityengine/audioclip/channels.md)                 | The number of channels in the audio clip. (Read Only)                                                                                                      |
| [frequency](/engine/6000.0/script-reference/unityengine/audioclip/frequency.md)               | The sample frequency of the clip in Hertz. (Read Only)                                                                                                     |
| [length](/engine/6000.0/script-reference/unityengine/audioclip/length.md)                     | The length of the audio clip in seconds. (Read Only)                                                                                                       |
| [loadInBackground](/engine/6000.0/script-reference/unityengine/audioclip/loadinbackground.md) | Enable this property to load the AudioClip asynchronously in the background instead of on the main thread. Set this property in the Inspector (Read Only). |
| [loadState](/engine/6000.0/script-reference/unityengine/audioclip/loadstate.md)               | Returns the current load state of the audio data associated with an AudioClip.                                                                             |
| [loadType](/engine/6000.0/script-reference/unityengine/audioclip/loadtype.md)                 | The load type of the clip (read-only).                                                                                                                     |
| [preloadAudioData](/engine/6000.0/script-reference/unityengine/audioclip/preloadaudiodata.md) | Enable this property in the Inspector to preload audio data from the audio clip when loading the clip Asset (Read Only).                                   |
| [samples](/engine/6000.0/script-reference/unityengine/audioclip/samples.md)                   | The length of the audio clip in samples. (Read Only)                                                                                                       |

## Methods

| Method                                                                                      | Description                                                                                                                                            |
| ------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [GetData](/engine/6000.0/script-reference/unityengine/audioclip/getdata.md)                 | Fills an array with sample data from the audio clip.                                                                                                   |
| [LoadAudioData](/engine/6000.0/script-reference/unityengine/audioclip/loadaudiodata.md)     | Loads the asset data of an [AudioClip](/engine/6000.0/script-reference/unityengine/audioclip.md) into memory, so it will immediately be ready to play. |
| [SetData](/engine/6000.0/script-reference/unityengine/audioclip/setdata.md)                 | Fills an audio clip with sample data from an array or Span. Overwrites existing data if necessary.                                                     |
| [UnloadAudioData](/engine/6000.0/script-reference/unityengine/audioclip/unloadaudiodata.md) | Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.                            |

## Static Methods

| Method                                                                    | Description                                                                                        |
| ------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- |
| [Create](/engine/6000.0/script-reference/unityengine/audioclip/create.md) | Creates a user AudioClip with a name and with the given length in samples, channels and frequency. |

## Delegates

| Delegate                                                                                                            | Description                                                                                                                      |
| ------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
| [AudioClip.PCMReaderCallback](/engine/6000.0/script-reference/unityengine/audioclip/pcmreadercallback.md)           | Unity calls this delegate each time [AudioClip](/engine/6000.0/script-reference/unityengine/audioclip.md) reads data.            |
| [AudioClip.PCMSetPositionCallback](/engine/6000.0/script-reference/unityengine/audioclip/pcmsetpositioncallback.md) | Unity calls this delegate each time [AudioClip](/engine/6000.0/script-reference/unityengine/audioclip.md) changes read position. |

## Inheritance

**Inherited Members:**

* [Object.GetInstanceID()](/engine/6000.0/script-reference/unityengine/object/getinstanceid.md)
* [Object.GetHashCode()](/engine/6000.0/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.0/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.0/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectssortmode\))
* [Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive-findobjectssortmode\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.0/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindObjectsByType\<T>(FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectssortmode\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive-findobjectssortmode\))
* [Object.FindFirstObjectByType\<T>()](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>()](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindFirstObjectByType\<T>(FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindFirstObjectByType(Type)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindFirstObjectByType(Type, FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type-findobjectsinactive\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.0/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.0/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.0/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.0/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.0/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.0/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
