# wetMix3

> Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float wetMix3 { get; set; }
```

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
    // Produce random mixes with the Chorus filter.

    AudioChorusFilter filter;

    void Start()
    {
        filter = GetComponent<AudioChorusFilter>();
    }

    void Update()
    {
        filter.wetMix1 = Mathf.Sin(Time.time) * 0.5f + 0.5f;
        filter.wetMix2 = Mathf.Cos(Time.time) * 0.5f + 0.5f;
        filter.wetMix3 = Random.Range(0.0f, 1.0f);
    }
}
```
