# feedback

> Chorus feedback. Controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. Default = 0.0.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

> **Warning:**
>
> **Deprecated.** Warning! Feedback is deprecated. This property does nothing.

```csharp
public float feedback { get; set; }
```

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
    // Process only once the signal and dont introduce feedback to the filter.
    void Start()
    {
        GetComponent<AudioChorusFilter>().feedback = 0f;
    }
}
```
