# dryMix

> Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float dryMix { get; set; }
```

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
    void Start()
    {
        GetComponent<AudioChorusFilter>().dryMix = 0f;
    }
}
```
